Forge of Empires What Works Best Agains Catapults

Forge of Empires Warfare Guideby Frankus-I

Hey anybody, this is a niggling guide to some tactics that can and volition help you defeat most defences and even units an age to a higher place your own… with a little help of terrain and the AI'due south stupidity of course lol.

p.due south. because I've nearly finished the map and can't continue any further at this time, I can't exactly choose my fights, so I'm going to take to make do with images of my neighborhood's defences.

And so allow's commencement off with the basics of warfare it'southward kind of like stone, newspaper and scissors, in a sense.
Calorie-free Infantry has a bonus (attack/defence) confronting Cavalry (fast), Cavalry has a bonus against Archers (brusque range), Archers accept a bonus against Heavy Infantry, Heavy Infantry has a bonus against Fifty Infantry and Siege (Long Range) has a bonus against other Siege and H Infantry.

You lot could but hover over the units with your mouses/cursor to view the units details, information technology tells you basically everything about the unit including it'south bonuses.
… P.Due south. Mounted Archers are classed every bit Archers not Cavalry.

Now terrain bonuses, L Infantry has a defensive bonus whilst in bushes/forests (greater bonus in forests), Cavalry don't have any terrain bonuses … S Range gains an set on bonus whilst standing on rocks, H Infantry gain a defensive bonus whilst on grass and Siege units gain an set on bonus whilst on hills.

There is likewise terrain weakness for H Infantry if they stand in forests/bushes or upon rocks they are vulnerable to attack (take more damage).

So in that location's a few tactics, the first one is the near pop one used by Trebuchet or Catapult users with i Cavalry unit (unremarkably of the next age upward to allow the points to go to the higher PvP tower), it works best when at that place's fewer Siege and Cavalry, just all the same works well although you may suffer a few injuries… So for example, I'll use 7 Trebuchets and i Cavalry, simply y'all can use other units with a mediocre-big movement, showtime matter you'll desire to practice is to move your Cavalry unit of measurement to either the due north or southward function of the map, hover over the enemies army to ensure you're out of accomplish of the enemies units (also don't forget the ranged attribute, i fabricated a mistake and a crossbow managed to reach my poor little equus caballus).

Hook, Line and Sinker.

The Cavalry acts every bit a lure to stop the enemy units going straight down the middle of the map for your Trebuchets… too move your Trebuchets equally far as you can to the other side of the map to make the distance between the enemy and your Trebuchets as large as y'all can.

Hook, Line and Sinker2

Also make sure you set on other Siege and Cavalry units first then S Range, L Infantry and so H Infantry, and then that you minimize the adventure of getting attacked (you'll get more than battle points for not getting attacked or losing whatsoever health),and try to continue to lure the other units away from your Trebuchets.

Hook, Line and Sinker3

Next task is to but continue flogging those stones until they're dark-brown staff of life (dead lol).

The second about popular is the Siege on Siege, for instance Trebuchets vs. Catapults, you can easily defeat Trebuchets with Catapults (possibly with Ballistae too, tin't really remember).
And so allow's say Trebuchets vs. Catapults, commencement things get-go, take a await at the turn bar.

siege toolbar

Every bit you can see you'll virtually e'er motion beginning (unless your fighting field cannons with Trebuchets/Catapults) and then bold yous motion starting time, enemy 2d etc… hover over their unit that attacks second (to clarify you 1st, enemy 2nd, you tertiary, enemy 4th) hover over the 4th moving enemy Siege unit, to find out where that unit is on the map, it'll have a xanthous ring around the infinite information technology'due south occupying.. and attack that with your showtime ii siege units, as you'll notice you've taken one siege unit of measurement down whilst only taking one hit… and so you'll desire to repeat until you've defeated your enemy.

Sometimes you lot may come up across a dilemma where your Siege units cannot hit the enemy siege unit of measurement, if that occurs just attack the next in line, even with that yous could take down all 8 of your opponent'south Siege units and only lose 3-4 siege units of your own.

The next tactic i like to apply is for the map fights, mainly because you'll know what units your fighting, i wouldn't use this confronting armies with siege units inside its ranks; this is also what got me through the LMA/Colonial historic period map fights.

As i stated before i deceit fight on the map and then the images will exist of neighborhood fights and more often than not lower historic period opponents.. but the same rules apply. so for instance let's say you come beyond an army consisting of three Cavalry, iii Light Infantry and two Heavy Infantry, ideally y'all would desire to utilize units they are vulnerable to, for example, 3 L Infantry, 3 Heavy Infantry and two Short Ranged units, to counter their units.
If your fighting units of the same age, equally your ain, or weaker units and then you could very well just go at it like dogs (not in that way y'all naughty people).. simply if your fighting units an age higher than your ain units will need to utilize tactics and/or terrain… i apply the 'shield' simply because their Cavalry are the fastest unit and will assault first (virtually of the time), so the first thing you're going to want to do is to move all your units to a corner of the map, to allow their Cavalry to separate every bit much as possible from their army… then set your L Infantry upwardly to defend your other units..

shield

I know there was but 1 Cavalry but if at that place was 3-4 y'all would've nevertheless won that little battle, you could accept even moved your L Infantry to the bushes/forests if your facing college aged units, then moved them back… one time the first moving ridge has been dealt with y'all'll then desire to deal with their L Infantry then either let them join in or use your Heavy Infantry to deal with them..

shield2

Obviously i didn't know what army i was up against but you volition on the map fights, so you'll know what units you'll demand,then only mop upwardly their H Infantry with your Short Ranged units to win.

Too if you enter into a battle with say Fifty Infantry a few S Range units, and you come across 8 Cavalry, and (like me) don't desire to surrender you could try to use the 'Shield' tactic so that your L Infantry (or H Infantry) protects your more than vulnerable units… you tin fifty-fifty try to use built up parts of the map to your advantage, by strategically placing your L Infantry/H Infantry betwixt ponds or terrain that lowers the movements of all units, to force them to either end before reaching your units or to attack your L Infantry…(big cheers to Surge for reminding me of this one)

And remember try to use the terrain to your advantage such every bit bushes/forests, rocks and hills, in the Colonial Map fights terrain can have a bigger bear upon than the bodily units themselves.

If yous employ Long Ranged units and your facing a few melee troops move your units so that ponds,swamps, rocks, hill and bushes/forests are betwixt you and the enemies army, to force them to slow down or to go around which gives yous a little more time before they accomplish you.

Hither are a few more tactics for people who have Rangers or Grenadiers and are having problem with Trebuchets and/or Field Guns… if you lot take people using Trebs in your neighborhood use vii Trebs or Cats and 1 Grenadier and the Trebs volition always go for the Grenadier before your siege units as long as its in range and the Grenadier should last two turns simply you should accept killed iii Trebs past then and so the adjacent plough y'all'll exist laughing… and if yous have Rangers and are having trouble with Field Guns get your Rangers into forests (where they go invincible to ranged attacks) so for the Field Guns to attack you they have to come close and attack at melee distance which means you tin can impale them in one hitting, it likewise works with anything that uses ranged attacks.

I think i accept covered the main tactics needed to win most fights, attacking wise anyhow, i have managed to get all the way to the south-east part of the map with these tactics, and so i promise that this piddling guide has helped a few people who are having difficulties on the map, or attacking players who have more advanced units.

If anyone has spotted anything i have missed or got wrong let me know and ill add/edit any it needs, this is my offset always guide to anything so i didn't know how to write it in a sense then i merely wrote it as all-time as i could sorry if it's a bit messy but its pretty uncomplicated. Have fun Forgers

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Source: https://guidescroll.com/2013/03/forge-of-empires-warfare-guide/

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